The roots of lots of NVIDIA’s landmark improvements — the foundational know-how that powers AI, accelerated computing, real-time ray tracing and seamlessly linked knowledge facilities — could be discovered within the firm’s analysis group, a worldwide staff of round 400 specialists in fields together with laptop structure, generative AI, graphics and robotics.
Established in 2006 and led since 2009 by Invoice Dally, former chair of Stanford College’s laptop science division, NVIDIA Analysis is exclusive amongst company analysis organizations — arrange with a mission to pursue complicated technological challenges whereas having a profound influence on the corporate and the world.
“We make a deliberate effort to do nice analysis whereas being related to the corporate,” mentioned Dally, chief scientist and senior vp of NVIDIA Analysis. “It’s simple to do one or the opposite. It’s laborious to do each.”
Dally is amongst NVIDIA Analysis leaders sharing the group’s improvements at NVIDIA GTC, the premier developer convention on the coronary heart of AI, happening this week in San Jose, California.
“We make a deliberate effort to do nice analysis whereas being related to the corporate.” — Invoice Dally, chief scientist and senior vp
Whereas many analysis organizations might describe their mission as pursuing initiatives with an extended time horizon than these of a product staff, NVIDIA researchers hunt down initiatives with a bigger “danger horizon” — and an enormous potential payoff in the event that they succeed.
“Our mission is to do the fitting factor for the corporate. It’s not about constructing a trophy case of greatest paper awards or a museum of well-known researchers,” mentioned David Luebke, vp of graphics analysis and NVIDIA’s first researcher. “We’re a small group of people who find themselves privileged to have the ability to work on concepts that might fail. And so it’s incumbent upon us to not waste that chance and to do our greatest on initiatives that, in the event that they succeed, will make a giant distinction.”
Innovating as One Staff
One among NVIDIA’s core values is “one staff” — a deep dedication to collaboration that helps researchers work carefully with product groups and trade stakeholders to remodel their concepts into real-world influence.
“Everyone at NVIDIA is incentivized to determine easy methods to work collectively as a result of the accelerated computing work that NVIDIA does requires full-stack optimization,” mentioned Bryan Catanzaro, vp of utilized deep studying analysis at NVIDIA. “You may’t try this if every bit of know-how exists in isolation and all people’s staying in silos. It’s a must to work collectively as one staff to realize acceleration.”
When evaluating potential initiatives, NVIDIA researchers contemplate whether or not the problem is a greater match for a analysis or product staff, whether or not the work deserves publication at a high convention, and whether or not there’s a transparent potential profit to NVIDIA. In the event that they determine to pursue the challenge, they achieve this whereas participating with key stakeholders.
“We’re a small group of people who find themselves privileged to have the ability to work on concepts that might fail. And so it’s incumbent upon us to not waste that chance.” — David Luebke, vp of graphics analysis
“We work with folks to make one thing actual, and sometimes, within the course of, we uncover that the good concepts we had within the lab don’t really work in the actual world,” Catanzaro mentioned. “It’s a decent collaboration the place the analysis staff must be humble sufficient to study from the remainder of the corporate what they should do to make their concepts work.”
The staff shares a lot of its work via papers, technical conferences and open-source platforms like GitHub and Hugging Face. However its focus stays on trade influence.
“We consider publishing as a extremely necessary aspect impact of what we do, but it surely’s not the purpose of what we do,” Luebke mentioned.
NVIDIA Analysis’s first effort was centered on ray tracing, which after a decade of sustained work led on to the launch of NVIDIA RTX and redefined real-time laptop graphics. The group now consists of groups specializing in chip design, networking, programming methods, massive language fashions, physics-based simulation, local weather science, humanoid robotics and self-driving automobiles — and continues increasing to deal with extra areas of research and faucet experience throughout the globe.
“It’s a must to work collectively as one staff to realize acceleration.” — Bryan Catanzaro, vp of utilized deep studying analysis
Remodeling NVIDIA — and the Trade
NVIDIA Analysis didn’t simply lay the groundwork for a number of the firm’s most well-known merchandise — its improvements have propelled and enabled in the present day’s period of AI and accelerated computing.
It started with CUDA, a parallel computing software program platform and programming mannequin that allows researchers to faucet GPU acceleration for myriad purposes. Launched in 2006, CUDA made it simple for builders to harness the parallel processing energy of GPUs to hurry up scientific simulations, gaming purposes and the creation of AI fashions.
“Creating CUDA was the only most transformative factor for NVIDIA,” Luebke mentioned. “It occurred earlier than we had a proper analysis group, but it surely occurred as a result of we employed high researchers and had them work with high architects.”
Making Ray Tracing a Actuality
As soon as NVIDIA Analysis was based, its members started engaged on GPU-accelerated ray tracing, spending years creating the algorithms and the {hardware} to make it doable. In 2009, the challenge — led by the late Steven Parker, a real-time ray tracing pioneer who was vp {of professional} graphics at NVIDIA — reached the product stage with the NVIDIA OptiX utility framework, detailed in a 2010 SIGGRAPH paper.
The researchers’ work expanded and, in collaboration with NVIDIA’s structure group, finally led to the event of NVIDIA RTX ray-tracing know-how, together with RT Cores that enabled real-time ray tracing for avid gamers {and professional} creators.
Unveiled in 2018, NVIDIA RTX additionally marked the launch of one other NVIDIA Analysis innovation: NVIDIA DLSS, or Deep Studying Tremendous Sampling. With DLSS, the graphics pipeline now not wants to attract all of the pixels in a video. As an alternative, it attracts a fraction of the pixels and provides an AI pipeline the data wanted to create the picture in crisp, excessive decision.
Accelerating AI for Nearly Any Software
NVIDIA’s analysis contributions in AI software program kicked off with the NVIDIA cuDNN library for GPU-accelerated neural networks, which was developed as a analysis challenge when the deep studying area was nonetheless in its preliminary levels — then launched as a product in 2014.
As deep studying soared in recognition and developed into generative AI, NVIDIA Analysis was on the forefront — exemplified by NVIDIA StyleGAN, a groundbreaking visible generative AI mannequin that demonstrated how neural networks may quickly generate photorealistic imagery.
Whereas generative adversarial networks, or GANs, had been first launched in 2014, “StyleGAN was the primary mannequin to generate visuals that might fully go muster as {a photograph},” Luebke mentioned. “It was a watershed second.”

NVIDIA researchers launched a slew of well-liked GAN fashions such because the AI portray device GauGAN, which later developed into the NVIDIA Canvas utility. And with the rise of diffusion fashions, neural radiance fields and Gaussian splatting, they’re nonetheless advancing visible generative AI — together with in 3D with current fashions like Edify 3D and 3DGUT.

Within the area of enormous language fashions, Megatron-LM was an utilized analysis initiative that enabled the environment friendly coaching and inference of huge LLMs for language-based duties similar to content material technology, translation and conversational AI. It’s built-in into the NVIDIA NeMo platform for creating customized generative AI, which additionally options speech recognition and speech synthesis fashions that originated in NVIDIA Analysis.
Attaining Breakthroughs in Chip Design, Networking, Quantum and Extra
AI and graphics are solely a number of the fields NVIDIA Analysis tackles — a number of groups are attaining breakthroughs in chip structure, digital design automation, programming methods, quantum computing and extra.
In 2012, Dally submitted a analysis proposal to the U.S. Division of Power for a challenge that might grow to be NVIDIA NVLink and NVSwitch, the high-speed interconnect that allows speedy communication between GPU and CPU processors in accelerated computing methods.

In 2013, the circuit analysis staff revealed work on chip-to-chip hyperlinks that launched a signaling system co-designed with the interconnect to allow a high-speed, low-area and low-power hyperlink between dies. The challenge finally grew to become the hyperlink between the NVIDIA Grace CPU and NVIDIA Hopper GPU.
In 2021, the ASIC and VLSI Analysis group developed a software-hardware codesign approach for AI accelerators known as VS-Quant that enabled many machine studying fashions to run with 4-bit weights and 4-bit activations at excessive accuracy. Their work influenced the event of FP4 precision assist within the NVIDIA Blackwell structure.
And unveiled this 12 months on the CES commerce present was NVIDIA Cosmos, a platform created by NVIDIA Analysis to speed up the event of bodily AI for next-generation robots and autonomous automobiles. Learn the analysis paper and take a look at the AI Podcast episode on Cosmos for particulars.
Be taught extra about NVIDIA Analysis at GTC. Watch the keynote by NVIDIA founder and CEO Jensen Huang under:
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